I've been making a sculpture! It's in zBrush, and I'm still getting used to the UI (slowly losing some of my original hostility towards it). I wanted to test one of my film characters, and though I somewhat deviated from the design it still was useful for testing how things would work in 3D space.
Not done yet (probably). Built from scratch!
On a more technical note, topology-wise this is a desaster. I started out with a simple sphere, and on the finer details (like in the lips) the lack of traditional edge flows begins to show. Next time I might import a rough head base mesh from Maya instead and work on that, depending on if zBrush keeps the topology consistent when importing and dividing stuff up.
|full front view|